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stay away from.io
Project type
Game
Date
2024
Defying all standard game mechanics sense (in progress)
Demo link: https://goomyjet.itch.io/stray-away-from-io
Demo link: https://goomyjet.itch.io/stayaway-io-v02
Tried to do a plot twist where:
The core mechanics would be as the player's size increases, the game's difficulty should dynamically adjust. It can include faster incoming cells, more complex patterns or even new types of threats that will require the player to adopt a different strategy. There would also be a trade-off between size and agility.
Thinking ahead to the direction of the game, I want to create milestone rewards where players can unlock new color schemes, trails or even special abilities when reaching specific scores. Players like it when they can see a visual display of their progress and achievements.
Combo system: So there would be a combo system where, if the player manages to dodge multiple cells closely without getting hit, it will increase the score multiplier.. It will encourage risky and skillful play.



